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@ -201,7 +201,7 @@ void keyboard(void) {
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state = RENDER;
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next_state = IDLE;
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} else {
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if (change_block = BLOCKCODE_RELOAD)
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if (change_block == BLOCKCODE_RELOAD)
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change_block = current_block;
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loadAddress_ld = (change_block) * LEDS_PER_SLOT * 3;
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state = PREP_LOAD;
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