added USB commands for brightness

This commit is contained in:
Markus Koch 2017-04-23 20:12:21 +02:00
parent 9172fe3d78
commit 116d402b94

View File

@ -21,11 +21,17 @@
#define CMD_IEEREAD 8 // int. eep. #define CMD_IEEREAD 8 // int. eep.
#define CMD_SETBLOCK 9 #define CMD_SETBLOCK 9
#define CMD_SETLED 10 #define CMD_SETLED 10
#define CMD_SETBRIGHTNESS 12
#define CMD_GETBRIGHTNESS 13
#define IEE_ADDR_DEFAULT_BRIGHTNESS 0 #define IEE_ADDR_DEFAULT_BRIGHTNESS 0
#define IEE_ADDR_DEFAULT_BLOCK 4 #define IEE_ADDR_DEFAULT_BLOCK 4
#define BLOCKCODE_RERENDER 254
#define BLOCKCODE_RELOAD 253
volatile int change_block = 255; volatile int change_block = 255;
volatile uint8_t brightness = 1;
const uint8_t PROGMEM gamma8[] = { const uint8_t PROGMEM gamma8[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
@ -103,6 +109,14 @@ USB_PUBLIC uchar usbFunctionSetup(uchar data[8])
change_block = rq->wValue.bytes[0]; change_block = rq->wValue.bytes[0];
return 0; return 0;
} }
else if (rq->bRequest == CMD_SETBRIGHTNESS) {
brightness = rq->wValue.bytes[0];
return 0;
}
else if(rq->bRequest == CMD_GETBRIGHTNESS) {
reportBuffer[0] = brightness;
return 1;
}
else if (rq->bRequest == CMD_SETLED) { else if (rq->bRequest == CMD_SETLED) {
led[rq->wValue.bytes[0]].r = rq->wValue.bytes[1]; led[rq->wValue.bytes[0]].r = rq->wValue.bytes[1];
led[rq->wValue.bytes[0]].g = rq->wIndex.bytes[0]; led[rq->wValue.bytes[0]].g = rq->wIndex.bytes[0];
@ -126,7 +140,6 @@ void keyboard(void) {
enum enum_state next_state = IDLE; enum enum_state next_state = IDLE;
uint8_t i; uint8_t i;
uint16_t factor = 1; uint16_t factor = 1;
uint8_t brightness = 1;
uint8_t key = 0; uint8_t key = 0;
uint16_t loadAddress; uint16_t loadAddress;
uint16_t loadCount; uint16_t loadCount;
@ -177,10 +190,12 @@ void keyboard(void) {
switch (state) { switch (state) {
case IDLE: case IDLE:
if (change_block != 255) { if (change_block != 255) {
if (change_block == 254) { if (change_block == BLOCKCODE_RERENDER) {
state = RENDER; state = RENDER;
next_state = IDLE; next_state = IDLE;
} else { } else {
if (change_block = BLOCKCODE_RELOAD)
change_block = current_block;
loadAddress_ld = (change_block) * LEDS_PER_SLOT * 3; loadAddress_ld = (change_block) * LEDS_PER_SLOT * 3;
state = PREP_LOAD; state = PREP_LOAD;
next_state = IDLE; next_state = IDLE;