Initial version

master
orwell96 2018-12-19 17:16:13 +01:00
commit 2ff8f5fd46
7 changed files with 1607 additions and 0 deletions

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--advtrains by orwell96, see readme.txt
local dir_trans_tbl={
[0]={x=0, z=1, y=0},
[1]={x=1, z=2, y=0},
[2]={x=1, z=1, y=0},
[3]={x=2, z=1, y=0},
[4]={x=1, z=0, y=0},
[5]={x=2, z=-1, y=0},
[6]={x=1, z=-1, y=0},
[7]={x=1, z=-2, y=0},
[8]={x=0, z=-1, y=0},
[9]={x=-1, z=-2, y=0},
[10]={x=-1, z=-1, y=0},
[11]={x=-2, z=-1, y=0},
[12]={x=-1, z=0, y=0},
[13]={x=-2, z=1, y=0},
[14]={x=-1, z=1, y=0},
[15]={x=-1, z=2, y=0},
}
local dir_angle_tbl={}
for d,v in pairs(dir_trans_tbl) do
local uvec = vector.normalize(v)
dir_angle_tbl[d] = math.atan2(-uvec.x, uvec.z)
end
function advtrains.dir_to_angle(dir)
return dir_angle_tbl[dir] or error("advtrains: in helpers.lua/dir_to_angle() given dir="..(dir or "nil"))
end
function advtrains.dirCoordSet(coord, dir)
return vector.add(coord, advtrains.dirToCoord(dir))
end
advtrains.pos_add_dir = advtrains.dirCoordSet
function advtrains.pos_add_angle(pos, ang)
-- 0 is +Z -> meaning of sin/cos swapped
return vector.add(pos, {x = -math.sin(ang), y = 0, z = math.cos(ang)})
end
function advtrains.dirToCoord(dir)
return dir_trans_tbl[dir] or error("advtrains: in helpers.lua/dir_to_vector() given dir="..(dir or "nil"))
end
advtrains.dir_to_vector = advtrains.dirToCoord
function advtrains.maxN(list, expectstart)
local n=expectstart or 0
while list[n] do
n=n+1
end
return n-1
end
function advtrains.minN(list, expectstart)
local n=expectstart or 0
while list[n] do
n=n-1
end
return n+1
end
function atround(number)
return math.floor(number+0.5)
end
atfloor = math.floor
function advtrains.round_vector_floor_y(vec)
return {x=math.floor(vec.x+0.5), y=math.floor(vec.y), z=math.floor(vec.z+0.5)}
end
function advtrains.yawToDirection(yaw, conn1, conn2)
if not conn1 or not conn2 then
error("given nil to yawToDirection: conn1="..(conn1 or "nil").." conn2="..(conn1 or "nil"))
end
local yaw1 = advtrains.dir_to_angle(conn1)
local yaw2 = advtrains.dir_to_angle(conn2)
local adiff1 = advtrains.minAngleDiffRad(yaw, yaw1)
local adiff2 = advtrains.minAngleDiffRad(yaw, yaw2)
if math.abs(adiff2)<math.abs(adiff1) then
return conn2
else
return conn1
end
end
function advtrains.yawToAnyDir(yaw)
local min_conn, min_diff=0, 10
for conn, vec in pairs(advtrains.dir_trans_tbl) do
local yaw1 = advtrains.dir_to_angle(conn)
local diff = math.abs(advtrains.minAngleDiffRad(yaw, yaw1))
if diff < min_diff then
min_conn = conn
min_diff = diff
end
end
return min_conn
end
function advtrains.yawToClosestConn(yaw, conns)
local min_connid, min_diff=1, 10
for connid, conn in ipairs(conns) do
local yaw1 = advtrains.dir_to_angle(conn.c)
local diff = math.abs(advtrains.minAngleDiffRad(yaw, yaw1))
if diff < min_diff then
min_connid = connid
min_diff = diff
end
end
return min_connid
end
local pi, pi2 = math.pi, 2*math.pi
function advtrains.minAngleDiffRad(r1, r2)
while r1>pi2 do
r1=r1-pi2
end
while r1<0 do
r1=r1+pi2
end
while r2>pi2 do
r2=r2-pi2
end
while r1<0 do
r2=r2+pi2
end
local try1=r2-r1
local try2=r2+pi2-r1
local try3=r2-pi2-r1
local minabs = math.min(math.abs(try1), math.abs(try2), math.abs(try3))
if minabs==math.abs(try1) then
return try1
end
if minabs==math.abs(try2) then
return try2
end
if minabs==math.abs(try3) then
return try3
end
end
-- Takes 2 connections (0...AT_CMAX) as argument
-- Returns the angle median of those 2 positions from the pov
-- of standing on the cdir1 side and looking towards cdir2
-- cdir1 - >NODE> - cdir2
function advtrains.conn_angle_median(cdir1, cdir2)
local ang1 = advtrains.dir_to_angle(advtrains.oppd(cdir1))
local ang2 = advtrains.dir_to_angle(cdir2)
return ang1 + advtrains.minAngleDiffRad(ang1, ang2)/2
end
function advtrains.merge_tables(a, ...)
local new={}
for _,t in ipairs({a,...}) do
for k,v in pairs(t) do new[k]=v end
end
return new
end
function advtrains.save_keys(tbl, keys)
local new={}
for _,key in ipairs(keys) do
new[key] = tbl[key]
end
return new
end
function advtrains.get_real_index_position(path, index)
if not path or not index then return end
local first_pos=path[math.floor(index)]
local second_pos=path[math.floor(index)+1]
if not first_pos or not second_pos then return nil end
local factor=index-math.floor(index)
local actual_pos={x=first_pos.x-(first_pos.x-second_pos.x)*factor, y=first_pos.y-(first_pos.y-second_pos.y)*factor, z=first_pos.z-(first_pos.z-second_pos.z)*factor,}
return actual_pos
end
function advtrains.pos_median(pos1, pos2)
return {x=pos1.x-(pos1.x-pos2.x)*0.5, y=pos1.y-(pos1.y-pos2.y)*0.5, z=pos1.z-(pos1.z-pos2.z)*0.5}
end
function advtrains.abs_ceil(i)
return math.ceil(math.abs(i))*math.sign(i)
end
function advtrains.serialize_inventory(inv)
local ser={}
local liszts=inv:get_lists()
for lisztname, liszt in pairs(liszts) do
ser[lisztname]={}
for idx, item in ipairs(liszt) do
local istring=item:to_string()
if istring~="" then
ser[lisztname][idx]=istring
end
end
end
return minetest.serialize(ser)
end
function advtrains.deserialize_inventory(sers, inv)
local ser=minetest.deserialize(sers)
if ser then
inv:set_lists(ser)
return true
end
return false
end
--is_protected wrapper that checks for protection_bypass privilege
function advtrains.is_protected(pos, name)
if not name then
error("advtrains.is_protected() called without name parameter!")
end
if minetest.check_player_privs(name, {protection_bypass=true}) then
--player can bypass protection
return false
end
return minetest.is_protected(pos, name)
end
function advtrains.is_creative(name)
if not name then
error("advtrains.is_creative() called without name parameter!")
end
if minetest.check_player_privs(name, {creative=true}) then
return true
end
return minetest.settings:get_bool("creative_mode")
end
function advtrains.ms_to_kmh(speed)
return speed * 3.6
end
-- 4 possible inputs:
-- integer: just do that modulo calculation
-- table with c set: rotate c
-- table with tables: rotate each
-- table with integers: rotate each (probably no use case)
function advtrains.rotate_conn_by(conn, rotate)
if tonumber(conn) then
return (conn+rotate)%AT_CMAX
elseif conn.c then
return { c = (conn.c+rotate)%AT_CMAX, y = conn.y}
end
local tmp={}
for connid, data in ipairs(conn) do
tmp[connid]=advtrains.rotate_conn_by(data, rotate)
end
return tmp
end
function advtrains.oppd(dir)
return advtrains.rotate_conn_by(dir, AT_CMAX/2)
end
--conn_to_match like rotate_conn_by
--other_conns have to be a table of conn tables!
function advtrains.conn_matches_to(conn, other_conns)
if tonumber(conn) then
for connid, data in ipairs(other_conns) do
if advtrains.oppd(conn) == data.c then return connid end
end
return false
elseif conn.c then
for connid, data in ipairs(other_conns) do
local cmp = advtrains.oppd(conn)
if cmp.c == data.c and (cmp.y or 0) == (data.y or 0) then return connid end
end
return false
end
local tmp={}
for connid, data in ipairs(conn) do
local backmatch = advtrains.conn_matches_to(data, other_conns)
if backmatch then return backmatch, connid end --returns <connid of other rail> <connid of this rail>
end
return false
end
-- returns: <adjacent pos>, <conn index of adjacent>, <my conn index>, <railheight of adjacent>
function advtrains.get_adjacent_rail(this_posnr, this_conns_p, conn_idx, drives_on)
local this_pos = advtrains.round_vector_floor_y(this_posnr)
local this_conns = this_conns_p
if not this_conns then
_, this_conns = advtrains.get_rail_info_at(this_pos)
end
if not conn_idx then
for coni, _ in ipairs(this_conns) do
local adj_pos, adj_conn_idx, _, nry, nco = advtrains.get_adjacent_rail(this_pos, this_conns, coni)
if adj_pos then return adj_pos,adj_conn_idx,coni,nry, nco end
end
return nil
end
local conn = this_conns[conn_idx]
local conn_y = conn.y or 0
local adj_pos = advtrains.dirCoordSet(this_pos, conn.c);
while conn_y>=1 do
conn_y = conn_y - 1
adj_pos.y = adj_pos.y + 1
end
local nextnode_ok, nextconns, nextrail_y=advtrains.get_rail_info_at(adj_pos, drives_on)
if not nextnode_ok then
adj_pos.y = adj_pos.y - 1
conn_y = conn_y + 1
nextnode_ok, nextconns, nextrail_y=advtrains.get_rail_info_at(adj_pos, drives_on)
if not nextnode_ok then
return nil
end
end
local adj_connid = advtrains.conn_matches_to({c=conn.c, y=conn_y}, nextconns)
if adj_connid then
return adj_pos, adj_connid, conn_idx, nextrail_y, nextconns
end
return nil
end
local connlku={[2]={2,1}, [3]={2,1,1}, [4]={2,1,4,3}}
function advtrains.get_matching_conn(conn, nconns)
return connlku[nconns][conn]
end
function advtrains.random_id()
local idst=""
for i=0,5 do
idst=idst..(math.random(0,9))
end
return idst
end
-- Shorthand for pos_to_string and round_vector_floor_y
function advtrains.roundfloorpts(pos)
return minetest.pos_to_string(advtrains.round_vector_floor_y(pos))
end
-- insert an element into a table if it does not yet exist there
-- equalfunc is a function to compare equality, defaults to ==
-- returns true if the element was inserted
function advtrains.insert_once(tab, elem, equalfunc)
for _,e in pairs(tab) do
if equalfunc and equalfunc(elem, e) or e==elem then return false end
end
tab[#tab+1] = elem
return true
end
local hext = { [0]="0",[1]="1",[2]="2",[3]="3",[4]="4",[5]="5",[6]="6",[7]="7",[8]="8",[9]="9",[10]="A",[11]="B",[12]="C",[13]="D",[14]="E",[15]="F"}
local dect = { ["0"]=0,["1"]=1,["2"]=2,["3"]=3,["4"]=4,["5"]=5,["6"]=6,["7"]=7,["8"]=8,["9"]=9,["A"]=10,["B"]=11,["C"]=12,["D"]=13,["E"]=14,["F"]=15}
local f = atfloor
local function hex(i)
local x=i+32768
local c4 = x % 16
x = f(x / 16)
local c3 = x % 16
x = f(x / 16)
local c2 = x % 16
x = f(x / 16)
local c1 = x % 16
return (hext[c1]) .. (hext[c2]) .. (hext[c3]) .. (hext[c4])
end
local function c(s,i) return dect[string.sub(s,i,i)] end
local function dec(s)
return (c(s,1)*4096 + c(s,2)*256 + c(s,3)*16 + c(s,4))-32768
end
-- Takes a position vector and outputs a encoded value suitable as table index
-- This is essentially a hexadecimal representation of the position (+32768)
-- Order (YYY)YXXXXZZZZ
function advtrains.encode_pos(pos)
return hex(pos.y) .. hex(pos.x) .. hex(pos.z)
end
-- decodes a position encoded with encode_pos
function advtrains.decode_pos(pts)
local stry = string.sub(pts, 1,4)
local strx = string.sub(pts, 5,8)
local strz = string.sub(pts, 9,12)
return vector.new(dec(strx), dec(stry), dec(strz))
end
--[[ Benchmarking code
local tdt = {}
local tlt = {}
local tet = {}
for i=1,1000000 do
tdt[i] = vector.new(math.random(-65536, 65535), math.random(-65536, 65535), math.random(-65536, 65535))
if i%1000 == 0 then
tlt[#tlt+1] = tdt[i]
end
end
local t1=os.clock()
for i=1,1000000 do
local pe = advtrains.encode_pos(tdt[i])
local pb = advtrains.decode_pos(pe)
tet[pe] = i
end
for i,v in ipairs(tlt) do
local lk = tet[advtrains.encode_pos(v)]
end
atdebug("endec",os.clock()-t1,"s")
tet = {}
t1=os.clock()
for i=1,1000000 do
local pe = minetest.pos_to_string(tdt[i])
local pb = minetest.string_to_pos(pe)
tet[pe] = i
end
for i,v in ipairs(tlt) do
local lk = tet[minetest.pos_to_string(v)]
end
atdebug("pts",os.clock()-t1,"s")
--Results:
--2018-11-29 16:57:08: ACTION[Main]: [advtrains]endec 1.786451 s
--2018-11-29 16:57:10: ACTION[Main]: [advtrains]pts 2.566377 s
]]

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-- advtrains track map generator
-- Usage:...
-- Viewport maximum coordinate in all directions
local maxc = 5000
-- embed an image called "world.png"
local wimg = false
-- image file resolution (not world resolution!)
local wimresx = 3000
local wimresy = 3000
-- one pixel is ... nodes
local wimscale = 4
--Constant for maximum connection value/division of the circle
AT_CMAX = 16
advtrains = {}
minetest = {}
core = minetest
--table for track nodes/connections
trackconns = {}
-- math library seems to be missing this function
math.hypot = function(a,b) return math.sqrt(a*a + b*b) end
-- need to declare this for trackdefs
function attrans(str) return str end
-- pos to string
local function pts(pos)
return pos.x .. "," .. pos.y .. "," .. pos.z
end
--Advtrains dump (special treatment of pos and sigd)
function atdump(t, intend)
local str
if type(t)=="table" then
if t.x and t.y and t.z then
str=minetest.pos_to_string(t)
elseif t.p and t.s then -- interlocking sigd
str="S["..minetest.pos_to_string(t.p).."/"..t.s.."]"
else
str="{"
local intd = (intend or "") .. " "
for k,v in pairs(t) do
if type(k)~="string" or not string.match(k, "^path[_]?") then
-- do not print anything path-related
str = str .. "\n" .. intd .. atdump(k, intd) .. " = " ..atdump(v, intd)
end
end
str = str .. "\n" .. (intend or "") .. "}"
end
elseif type(t)=="boolean" then
if t then
str="true"
else
str="false"
end
elseif type(t)=="function" then
str="<function>"
elseif type(t)=="userdata" then
str="<userdata>"
else
str=""..t
end
return str
end
dofile("vector.lua")
dofile("serialize.lua")
dofile("helpers.lua")
dofile("tracks.lua")
dofile("track_defs.lua")
dofile("nodedb.lua")
-- Load saves
local file, err = io.open("advtrains", "r")
local tbl = minetest.deserialize(file:read("*a"))
if type(tbl) ~= "table" then
error("not a table")
end
if tbl.version then
advtrains.ndb.load_data(tbl.ndb)
else
error("Incompatible save format!")
end
file:close()
-- open svg file
local svgfile = io.open("out.svg", "w")
svgfile:write([[
<?xml version="1.0" standalone="no" ?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 20010904//EN"
"http://www.w3.org/TR/2001/REC-SVG-20010904/DTD/svg10.dtd">
<svg width="1024" height="800" xmlns="http://www.w3.org/2000/svg"
xmlns:xlink="http://www.w3.org/1999/xlink" ]])
svgfile:write('viewBox="'..(-maxc)..' '..(-maxc)..' '..(2*maxc)..' '..(2*maxc)..'" >')
svgfile:write([[
<circle cx="0" cy="0" r="2" stroke="red" stroke-width="1" />
]])
if wimg then
local wimx = -(wimresx*wimscale/2)
local wimy = -(wimresy*wimscale/2)
local wimw = wimresx*wimscale
local wimh = wimresy*wimscale
svgfile:write('<image xlink:href="world.png" x="'..wimx..'" y="'..wimy..'" height="'..wimh..'px" width="'..wimw..'px"/>')
end
local function writec(text)
print(text)
svgfile:write("<!-- " .. text .. " -->\n")
end
-- everything set up. Start generating an SVG
-- All nodes that have been fit into a polyline are removed from the NDB, in order to not draw them again.
-- "Restart points" for the breadth-first traverser (set when more than 2 conns present)
-- {pos = <position>, connid = <int>, conn = <conndef>}
-- Note that the node at "pos" is already deleted from the NDB at the time of recall, therefore "conn" is specified
local bfs_rsp = {}
-- Points of the current polyline. Inserted as xyz vectors, maybe we'll use the y value one day
local current_polyline = {}
-- Traverser function from interlocking, highly modified
local function gen_rsp_polyline(rsp)
-- trick a bit
local pos, connid, conns = rsp.pos, 1, {rsp.conn}
current_polyline[#current_polyline+1] = pos
while true do
local adj_pos, adj_connid, conn_idx, nextrail_y, next_conns = advtrains.get_adjacent_rail(pos, conns, connid)
if not adj_pos then
return
end
-- continue traversing
local conn_mainbranch
for nconnid, nconn in ipairs(next_conns) do
if adj_connid ~= nconnid then
if not conn_mainbranch then
--use the first one found to continue
conn_mainbranch = nconnid
--writec(nconnid.." nconn mainbranch")
else
-- insert bfs reminders for other conns
table.insert(bfs_rsp, {pos = adj_pos, connid = nconnid, conn = nconn})
--writec(nconnid.." nconn bfs")
end
end
end
-- save in polyline and delete from ndb
--writec("Saved pos: "..pts(adj_pos).." mainbranch cont "..conn_mainbranch.." nextconns "..atdump(next_conns))
current_polyline[#current_polyline+1] = adj_pos
advtrains.ndb.clear(adj_pos)
pos, connid, conns = adj_pos, conn_mainbranch, next_conns
end
end
local function polyline_write(pl)
local str = {'<polyline style="fill:none;stroke:black;stroke-width:1" points="'}
local i
local e
local lastldir = {x=0, y=0}
for i=1,#pl do
e = pl[i]
-- Note that we mirror y, so positive z is up
table.insert(str, e.x .. "," .. -(e.z) .. " ")
end
table.insert(str, '" />\n')
svgfile:write(table.concat(str))
end
-- while there are entries in the nodedb
-- 1. find a starting point
local stpos, conns = advtrains.ndb.mapper_find_starting_point()
while stpos do
writec("Restart at position "..pts(stpos))
for connid, conn in ipairs(conns) do
table.insert(bfs_rsp, {pos = stpos, connid = connid, conn = conn})
end
advtrains.ndb.clear(stpos)
-- 2. while there are BFS entries
while #bfs_rsp > 0 do
-- make polylines
local current_rsp = bfs_rsp[#bfs_rsp]
bfs_rsp[#bfs_rsp] = nil
--print("Starting polyline at "..pts(current_rsp.pos).."/"..current_rsp.connid)
current_polyline = {}
gen_rsp_polyline(current_rsp)
polyline_write(current_polyline)
end
stpos, conns = advtrains.ndb.mapper_find_starting_point()
end
svgfile:write("</svg>")
svgfile:close()

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--nodedb.lua
--database of all nodes that have 'save_in_at_nodedb' field set to true in node definition
--serialization format:
--(2byte z) (2byte y) (2byte x) (2byte contentid)
--contentid := (14bit nodeid, 2bit param2)
local function int_to_bytes(i)
local x=i+32768--clip to positive integers
local cH = math.floor(x / 256) % 256;
local cL = math.floor(x ) % 256;
return(string.char(cH, cL));
end
local function bytes_to_int(bytes)
local t={string.byte(bytes,1,-1)}
local n =
t[1] * 256 +
t[2]
return n-32768
end
local function l2b(x)
return x%4
end
local function u14b(x)
return math.floor(x/4)
end
local ndb={}
--local variables for performance
local ndb_nodeids={}
local ndb_nodes={}
local function ndbget(x,y,z)
local ny=ndb_nodes[y]
if ny then
local nx=ny[x]
if nx then
return nx[z]
end
end
return nil
end
local function ndbset(x,y,z,v)
if not ndb_nodes[y] then
ndb_nodes[y]={}
end
if not ndb_nodes[y][x] then
ndb_nodes[y][x]={}
end
ndb_nodes[y][x][z]=v
end
local path="advtrains_ndb2"
--load
--nodeids get loaded by advtrains init.lua and passed here
function ndb.load_data(data)
ndb_nodeids = data and data.nodeids or {}
local file, err = io.open(path, "rb")
if not file then
print("Couldn't load the node database: ", err or "Unknown Error")
else
local cnt=0
local hst_z=file:read(2)
local hst_y=file:read(2)
local hst_x=file:read(2)
local cid=file:read(2)
while hst_z and hst_y and hst_x and cid and #hst_z==2 and #hst_y==2 and #hst_x==2 and #cid==2 do
ndbset(bytes_to_int(hst_x), bytes_to_int(hst_y), bytes_to_int(hst_z), bytes_to_int(cid))
cnt=cnt+1
hst_z=file:read(2)
hst_y=file:read(2)
hst_x=file:read(2)
cid=file:read(2)
end
print("nodedb: read", cnt, "nodes.")
file:close()
end
end
--function to get node. track database is not helpful here.
function ndb.get_node_or_nil(pos)
-- FIX for bug found on linuxworks server:
-- a loaded node might get read before the LBM has updated its state, resulting in wrongly set signals and switches
-- -> Using the saved node prioritarily.
local node = ndb.get_node_raw(pos)
if node then
return node
else
-- no minetest here
return nil
end
end
function ndb.get_node(pos)
local n=ndb.get_node_or_nil(pos)
if not n then
return {name="ignore", param2=0}
end
return n
end
function ndb.get_node_raw(pos)
local cid=ndbget(pos.x, pos.y, pos.z)
if cid then
local nodeid = ndb_nodeids[u14b(cid)]
if nodeid then
return {name=nodeid, param2 = l2b(cid)}
end
end
return nil
end
function ndb.clear(pos)
ndbset(pos.x, pos.y, pos.z, nil)
end
--get_node with pseudoload. now we only need track data, so we can use the trackdb as second fallback
--nothing new will be saved inside the trackdb.
--returns:
--true, conn1, conn2, rely1, rely2, railheight in case everything's right.
--false if it's not a rail or the train does not drive on this rail, but it is loaded or
--nil if the node is neither loaded nor in trackdb
--the distraction between false and nil will be needed only in special cases.(train initpos)
function advtrains.get_rail_info_at(pos)
local rdp=advtrains.round_vector_floor_y(pos)
local node=ndb.get_node_or_nil(rdp)
if not node then return end
local nodename=node.name
local conns, railheight, tracktype=advtrains.get_track_connections(node.name, node.param2)
if not conns then
return false
end
return true, conns, railheight
end
-- mapper-specific
function ndb.mapper_find_starting_point()
for y, ty in pairs(ndb_nodes) do
for x, tx in pairs(ty) do
for z, v in pairs(tx) do
local pos = {x=x, y=y, z=z}
local node_ok, conns, _ = advtrains.get_rail_info_at(pos)
if node_ok then
return pos, conns
else
-- this is a signal or something similar, ignore.
tx[z]=nil
end
end
end
end
end
advtrains.ndb = ndb

221
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--- Lua module to serialize values as Lua code.
-- From: https://github.com/fab13n/metalua/blob/no-dll/src/lib/serialize.lua
-- License: MIT
-- @copyright 2006-2997 Fabien Fleutot <metalua@gmail.com>
-- @author Fabien Fleutot <metalua@gmail.com>
-- @author ShadowNinja <shadowninja@minetest.net>
--------------------------------------------------------------------------------
--- Serialize an object into a source code string. This string, when passed as
-- an argument to deserialize(), returns an object structurally identical to
-- the original one. The following are currently supported:
-- * Booleans, numbers, strings, and nil.
-- * Functions; uses interpreter-dependent (and sometimes platform-dependent) bytecode!
-- * Tables; they can cantain multiple references and can be recursive, but metatables aren't saved.
-- This works in two phases:
-- 1. Recursively find and record multiple references and recursion.
-- 2. Recursively dump the value into a string.
-- @param x Value to serialize (nil is allowed).
-- @return load()able string containing the value.
function core.serialize(x)
local local_index = 1 -- Top index of the "_" local table in the dump
-- table->nil/1/2 set of tables seen.
-- nil = not seen, 1 = seen once, 2 = seen multiple times.
local seen = {}
-- nest_points are places where a table appears within itself, directly
-- or not. For instance, all of these chunks create nest points in
-- table x: "x = {}; x[x] = 1", "x = {}; x[1] = x",
-- "x = {}; x[1] = {y = {x}}".
-- To handle those, two tables are used by mark_nest_point:
-- * nested - Transient set of tables being currently traversed.
-- Used for detecting nested tables.
-- * nest_points - parent->{key=value, ...} table cantaining the nested
-- keys and values in the parent. They're all dumped after all the
-- other table operations have been performed.
--
-- mark_nest_point(p, k, v) fills nest_points with information required
-- to remember that key/value (k, v) creates a nest point in table
-- parent. It also marks "parent" and the nested item(s) as occuring
-- multiple times, since several references to it will be required in
-- order to patch the nest points.
local nest_points = {}
local nested = {}
local function mark_nest_point(parent, k, v)
local nk, nv = nested[k], nested[v]
local np = nest_points[parent]
if not np then
np = {}
nest_points[parent] = np
end
np[k] = v
seen[parent] = 2
if nk then seen[k] = 2 end
if nv then seen[v] = 2 end
end
-- First phase, list the tables and functions which appear more than
-- once in x.
local function mark_multiple_occurences(x)
local tp = type(x)
if tp ~= "table" and tp ~= "function" then
-- No identity (comparison is done by value, not by instance)
return
end
if seen[x] == 1 then
seen[x] = 2
elseif seen[x] ~= 2 then
seen[x] = 1
end
if tp == "table" then
nested[x] = true
for k, v in pairs(x) do
if nested[k] or nested[v] then
mark_nest_point(x, k, v)
else
mark_multiple_occurences(k)
mark_multiple_occurences(v)
end
end
nested[x] = nil
end
end
local dumped = {} -- object->varname set
local local_defs = {} -- Dumped local definitions as source code lines
-- Mutually recursive local functions:
local dump_val, dump_or_ref_val
-- If x occurs multiple times, dump the local variable rather than
-- the value. If it's the first time it's dumped, also dump the
-- content in local_defs.
function dump_or_ref_val(x)
if seen[x] ~= 2 then
return dump_val(x)
end
local var = dumped[x]
if var then -- Already referenced
return var
end
-- First occurence, create and register reference
local val = dump_val(x)
local i = local_index
local_index = local_index + 1
var = "_["..i.."]"
local_defs[#local_defs + 1] = var.." = "..val
dumped[x] = var
return var
end
-- Second phase. Dump the object; subparts occuring multiple times
-- are dumped in local variables which can be referenced multiple
-- times. Care is taken to dump local vars in a sensible order.
function dump_val(x)
local tp = type(x)
if x == nil then return "nil"
elseif tp == "string" then return string.format("%q", x)
elseif tp == "boolean" then return x and "true" or "false"
elseif tp == "function" then
return string.format("loadstring(%q)", string.dump(x))
elseif tp == "number" then
-- Serialize integers with string.format to prevent
-- scientific notation, which doesn't preserve
-- precision and breaks things like node position
-- hashes. Serialize floats normally.
if math.floor(x) == x then
return string.format("%d", x)
else
return tostring(x)
end
elseif tp == "table" then
local vals = {}
local idx_dumped = {}
local np = nest_points[x]
for i, v in ipairs(x) do
if not np or not np[i] then
vals[#vals + 1] = dump_or_ref_val(v)
end
idx_dumped[i] = true
end
for k, v in pairs(x) do
if (not np or not np[k]) and
not idx_dumped[k] then
vals[#vals + 1] = "["..dump_or_ref_val(k).."] = "
..dump_or_ref_val(v)
end
end
return "{"..table.concat(vals, ", ").."}"
else
error("Can't serialize data of type "..tp)
end
end
local function dump_nest_points()
for parent, vals in pairs(nest_points) do
for k, v in pairs(vals) do
local_defs[#local_defs + 1] = dump_or_ref_val(parent)
.."["..dump_or_ref_val(k).."] = "
..dump_or_ref_val(v)
end
end
end
mark_multiple_occurences(x)
local top_level = dump_or_ref_val(x)
dump_nest_points()
if next(local_defs) then
return "local _ = {}\n"
..table.concat(local_defs, "\n")
.."\nreturn "..top_level
else
return "return "..top_level
end
end
-- Deserialization
local env = {
loadstring = loadstring,
}
local safe_env = {
loadstring = function() end,
}
function core.deserialize(str, safe)
if type(str) ~= "string" then
return nil, "Cannot deserialize type '"..type(str)
.."'. Argument must be a string."
end
if str:byte(1) == 0x1B then
return nil, "Bytecode prohibited"
end
local f, err = loadstring(str)
if not f then return nil, err end
setfenv(f, safe and safe_env or env)
local good, data = pcall(f)
if good then
return data
else
return nil, data
end
end
-- Unit tests
local test_in = {cat={sound="nyan", speed=400}, dog={sound="woof"}}
local test_out = core.deserialize(core.serialize(test_in))
assert(test_in.cat.sound == test_out.cat.sound)
assert(test_in.cat.speed == test_out.cat.speed)
assert(test_in.dog.sound == test_out.dog.sound)
test_in = {escape_chars="\n\r\t\v\\\"\'", non_european="θשׁ٩∂"}
test_out = core.deserialize(core.serialize(test_in))
assert(test_in.escape_chars == test_out.escape_chars)
assert(test_in.non_european == test_out.non_european)

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--== Insert track defs here! ==--
-- Default tracks for advtrains
-- (c) orwell96 and contributors
--flat
advtrains.register_tracks("default", {
nodename_prefix="advtrains:dtrack",
texture_prefix="advtrains_dtrack",
models_prefix="advtrains_dtrack",
models_suffix=".b3d",
shared_texture="advtrains_dtrack_shared.png",
description=attrans("Track"),
formats={},
}, advtrains.ap.t_30deg_flat)
--slopes
advtrains.register_tracks("default", {
nodename_prefix="advtrains:dtrack",
texture_prefix="advtrains_dtrack",
models_prefix="advtrains_dtrack",
models_suffix=".obj",
shared_texture="advtrains_dtrack_shared.png",
second_texture="default_gravel.png",
description=attrans("Track"),
formats={vst1={true, false, true}, vst2={true, false, true}, vst31={true}, vst32={true}, vst33={true}},
}, advtrains.ap.t_30deg_slope)
--bumpers
advtrains.register_tracks("default", {
nodename_prefix="advtrains:dtrack_bumper",
texture_prefix="advtrains_dtrack_bumper",
models_prefix="advtrains_dtrack_bumper",
models_suffix=".b3d",
shared_texture="advtrains_dtrack_rail.png",
--bumpers still use the old texture until the models are redone.
description=attrans("Bumper"),
formats={},
}, advtrains.ap.t_30deg_straightonly)
-- atc track
advtrains.register_tracks("default", {
nodename_prefix="advtrains:dtrack_atc",
texture_prefix="advtrains_dtrack_atc",
models_prefix="advtrains_dtrack",
models_suffix=".b3d",
shared_texture="advtrains_dtrack_shared_atc.png",
description=attrans("ATC controller"),
formats={},
get_additional_definiton = advtrains.atc_function
}, advtrains.trackpresets.t_30deg_straightonly)
advtrains.register_tracks("default", {
nodename_prefix="advtrains:dtrack_unload",
texture_prefix="advtrains_dtrack_unload",
models_prefix="advtrains_dtrack",
models_suffix=".b3d",
shared_texture="advtrains_dtrack_shared_unload.png",
description=attrans("Unloading Track"),
formats={},
get_additional_definiton = function(def, preset, suffix, rotation)
return {
after_dig_node=function(pos)
advtrains.invalidate_all_paths()
advtrains.ndb.clear(pos)
end,
advtrains = {
on_train_enter = function(pos, train_id)
train_load(pos, train_id, true)
end,
},
}
end
}, advtrains.trackpresets.t_30deg_straightonly)
advtrains.register_tracks("default", {
nodename_prefix="advtrains:dtrack_load",
texture_prefix="advtrains_dtrack_load",
models_prefix="advtrains_dtrack",
models_suffix=".b3d",
shared_texture="advtrains_dtrack_shared_load.png",
description=attrans("Loading Track"),
formats={},
get_additional_definiton = function(def, preset, suffix, rotation)
return {
after_dig_node=function(pos)
advtrains.invalidate_all_paths()
advtrains.ndb.clear(pos)
end,
advtrains = {
on_train_enter = function(pos, train_id)
train_load(pos, train_id, false)
end,
},
}
end
}, advtrains.trackpresets.t_30deg_straightonly)
advtrains.register_tracks("default", {
nodename_prefix="advtrains:dtrack_detector_off",
texture_prefix="advtrains_dtrack_detector",
models_prefix="advtrains_dtrack",
models_suffix=".b3d",
shared_texture="advtrains_dtrack_shared_detector_off.png",
description=attrans("Detector Rail"),
formats={},
get_additional_definiton = function(def, preset, suffix, rotation)
return {
mesecons = {
receptor = {
state = mesecon.state.off,
rules = advtrains.meseconrules
}
},
advtrains = {
on_train_enter=function(pos, train_id)
advtrains.ndb.swap_node(pos, {name="advtrains:dtrack_detector_on".."_"..suffix..rotation, param2=advtrains.ndb.get_node(pos).param2})
mesecon.receptor_on(pos, advtrains.meseconrules)
end
}
}
end
}, advtrains.ap.t_30deg_straightonly)
advtrains.register_tracks("default", {
nodename_prefix="advtrains:dtrack_detector_on",
texture_prefix="advtrains_dtrack",
models_prefix="advtrains_dtrack",
models_suffix=".b3d",
shared_texture="advtrains_dtrack_shared_detector_on.png",
description="Detector(on)(you hacker you)",
formats={},
get_additional_definiton = function(def, preset, suffix, rotation)
return {
mesecons = {
receptor = {
state = mesecon.state.on,
rules = advtrains.meseconrules
}
},
advtrains = {
on_train_leave=function(pos, train_id)
advtrains.ndb.swap_node(pos, {name="advtrains:dtrack_detector_off".."_"..suffix..rotation, param2=advtrains.ndb.get_node(pos).param2})
mesecon.receptor_off(pos, advtrains.meseconrules)
end
}
}
end
}, advtrains.ap.t_30deg_straightonly_noplacer)
--== END insert track defs ==--

265
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--advtrains by orwell96, see readme.txt
--dev-time settings:
--EDIT HERE
--If the old non-model rails on straight tracks should be replaced by the new...
--false: no
--true: yes
advtrains.register_replacement_lbms=false
--[[TracksDefinition
nodename_prefix
texture_prefix
description
common={}
straight={}
straight45={}
curve={}
curve45={}
lswitchst={}
lswitchst45={}
rswitchst={}
rswitchst45={}
lswitchcr={}
lswitchcr45={}
rswitchcr={}
rswitchcr45={}
vert1={
--you'll probably want to override mesh here
}
vert2={
--you'll probably want to override mesh here
}
]]--
advtrains.all_tracktypes={}
--definition preparation
local function conns(c1, c2, r1, r2) return {{c=c1, y=r1}, {c=c2, y=r2}} end
local function conns3(c1, c2, c3, r1, r2, r3) return {{c=c1, y=r1}, {c=c2, y=r2}, {c=c3, y=r3}} end
advtrains.ap={}
advtrains.ap.t_30deg_flat={
regstep=1,
variant={
st={
conns = conns(0,8),
desc = "straight",
tpdouble = true,
tpsingle = true,
trackworker = "cr",
},
cr={
conns = conns(0,7),
desc = "curve",
tpdouble = true,
trackworker = "swlst",
},
swlst={
conns = conns3(0,8,7),
desc = "left switch (straight)",
trackworker = "swrst",
switchalt = "swlcr",
switchmc = "on",
switchst = "st",
},
swlcr={
conns = conns3(0,7,8),
desc = "left switch (curve)",
trackworker = "swrcr",
switchalt = "swlst",
switchmc = "off",
switchst = "cr",
},
swrst={
conns = conns3(0,8,9),
desc = "right switch (straight)",
trackworker = "st",
switchalt = "swrcr",
switchmc = "on",
switchst = "st",
},
swrcr={
conns = conns3(0,9,8),
desc = "right switch (curve)",
trackworker = "st",
switchalt = "swrst",
switchmc = "off",
switchst = "cr",
},
},
regtp=true,
tpdefault="st",
trackworker={
["swrcr"]="st",
["swrst"]="st",
["cr"]="swlst",
["swlcr"]="swrcr",
["swlst"]="swrst",
},
rotation={"", "_30", "_45", "_60"},
}
advtrains.ap.t_30deg_slope={
regstep=1,
variant={
vst1={conns = conns(8,0,0,0.5), rail_y = 0.25, desc = "steep uphill 1/2", slope=true},
vst2={conns = conns(8,0,0.5,1), rail_y = 0.75, desc = "steep uphill 2/2", slope=true},
vst31={conns = conns(8,0,0,0.33), rail_y = 0.16, desc = "uphill 1/3", slope=true},
vst32={conns = conns(8,0,0.33,0.66), rail_y = 0.5, desc = "uphill 2/3", slope=true},
vst33={conns = conns(8,0,0.66,1), rail_y = 0.83, desc = "uphill 3/3", slope=true},
},
regsp=true,
slopeplacer={
[2]={"vst1", "vst2"},
[3]={"vst31", "vst32", "vst33"},
max=3,--highest entry
},
slopeplacer_45={
[2]={"vst1_45", "vst2_45"},
max=2,
},
rotation={"", "_30", "_45", "_60"},
trackworker={},
increativeinv={},
}
advtrains.ap.t_30deg_straightonly={
regstep=1,
variant={
st={
conns = conns(0,8),
desc = "straight",
tpdouble = true,
tpsingle = true,
trackworker = "st",
},
},
regtp=true,
tpdefault="st",
rotation={"", "_30", "_45", "_60"},
}
advtrains.ap.t_30deg_straightonly_noplacer={
regstep=1,
variant={
st={
conns = conns(0,8),
desc = "straight",
tpdouble = true,
tpsingle = true,
trackworker = "st",
},
},
tpdefault="st",
rotation={"", "_30", "_45", "_60"},
}
advtrains.ap.t_45deg={
regstep=2,
variant={
st={
conns = conns(0,8),
desc = "straight",
tpdouble = true,
tpsingle = true,
trackworker = "cr",
},
cr={
conns = conns(0,6),
desc = "curve",
tpdouble = true,
trackworker = "swlst",
},
swlst={
conns = conns3(0,8,6),
desc = "left switch (straight)",
trackworker = "swrst",
switchalt = "swlcr",
switchmc = "on",
switchst = "st",
},
swlcr={
conns = conns3(0,6,8),
desc = "left switch (curve)",
trackworker = "swrcr",
switchalt = "swlst",
switchmc = "off",
switchst = "cr",
},
swrst={
conns = conns3(0,8,10),
desc = "right switch (straight)",
trackworker = "st",
switchalt = "swrcr",
switchmc = "on",
switchst = "st",
},
swrcr={
conns = conns3(0,10,8),
desc = "right switch (curve)",
trackworker = "st",
switchalt = "swrst",
switchmc = "off",
switchst = "cr",
},
},
regtp=true,
tpdefault="st",
trackworker={
["swrcr"]="st",
["swrst"]="st",
["cr"]="swlst",
["swlcr"]="swrcr",
["swlst"]="swrst",
},
rotation={"", "_30", "_45", "_60"},
}
advtrains.trackpresets = advtrains.ap
--definition format: ([] optional)
--[[{
nodename_prefix
texture_prefix
[shared_texture]
models_prefix
models_suffix (with dot)
[shared_model]
formats={
st,cr,swlst,swlcr,swrst,swrcr,vst1,vst2
(each a table with indices 0-3, for if to register a rail with this 'rotation' table entry. nil is assumed as 'all', set {} to not register at all)
}
common={} change something on common rail appearance
}
[18.12.17] Note on new connection system:
In order to support real rail crossing nodes and finally make the trackplacer respect switches, I changed the connection system.
There can be a variable number of connections available. These are specified as tuples {c=<connection>, y=<rely>}
The table "at_conns" consists of {<conn1>, <conn2>...}
the "at_rail_y" property holds the value that was previously called "railheight"
Depending on the number of connections:
2 conns: regular rail
3 conns: switch:
- when train passes in at conn1, will move out of conn2
- when train passes in at conn2 or conn3, will move out of conn1
4 conns: cross (or cross switch, depending on arrangement of conns):
- conn1 <> conn2
- conn3 <> conn4
]]
function advtrains.register_tracks(tracktype, def, preset)
for suffix, var in pairs(preset.variant) do
for rotid, rotation in ipairs(preset.rotation) do
if not def.formats[suffix] or def.formats[suffix][rotid] then
--connections
local at_conns = advtrains.rotate_conn_by(var.conns, (rotid-1)*preset.regstep)
trackconns[def.nodename_prefix.."_"..suffix..rotation] = at_conns
end
end
end
end
function advtrains.get_track_connections(name, param2)
if not trackconns[name] then return end
return advtrains.rotate_conn_by(trackconns[name], param2*AT_CMAX/4), nil, nil
end

145
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vector = {}
function vector.new(a, b, c)
if type(a) == "table" then
assert(a.x and a.y and a.z, "Invalid vector passed to vector.new()")
return {x=a.x, y=a.y, z=a.z}
elseif a then
assert(b and c, "Invalid arguments for vector.new()")
return {x=a, y=b, z=c}
end
return {x=0, y=0, z=0}
end
function vector.equals(a, b)
return a.x == b.x and
a.y == b.y and
a.z == b.z
end
function vector.length(v)
return math.hypot(v.x, math.hypot(v.y, v.z))
end
function vector.normalize(v)
local len = vector.length(v)
if len == 0 then
return {x=0, y=0, z=0}
else
return vector.divide(v, len)
end
end
function vector.floor(v)
return {
x = math.floor(v.x),
y = math.floor(v.y),
z = math.floor(v.z)
}
end
function vector.round(v)
return {
x = math.floor(v.x + 0.5),
y = math.floor(v.y + 0.5),
z = math.floor(v.z + 0.5)
}
end
function vector.apply(v, func)
return {
x = func(v.x),
y = func(v.y),
z = func(v.z)
}
end
function vector.distance(a, b)
local x = a.x - b.x
local y = a.y - b.y
local z = a.z - b.z
return math.hypot(x, math.hypot(y, z))
end
function vector.direction(pos1, pos2)
local x_raw = pos2.x - pos1.x
local y_raw = pos2.y - pos1.y
local z_raw = pos2.z - pos1.z
local x_abs = math.abs(x_raw)
local y_abs = math.abs(y_raw)
local z_abs = math.abs(z_raw)
if x_abs >= y_abs and
x_abs >= z_abs then
y_raw = y_raw * (1 / x_abs)
z_raw = z_raw * (1 / x_abs)
x_raw = x_raw / x_abs
end
if y_abs >= x_abs and
y_abs >= z_abs then
x_raw = x_raw * (1 / y_abs)
z_raw = z_raw * (1 / y_abs)
y_raw = y_raw / y_abs
end
if z_abs >= y_abs and
z_abs >= x_abs then
x_raw = x_raw * (1 / z_abs)
y_raw = y_raw * (1 / z_abs)
z_raw = z_raw / z_abs
end
return {x=x_raw, y=y_raw, z=z_raw}
end
function vector.add(a, b)
if type(b) == "table" then
return {x = a.x + b.x,
y = a.y + b.y,
z = a.z + b.z}
else
return {x = a.x + b,
y = a.y + b,
z = a.z + b}
end
end
function vector.subtract(a, b)
if type(b) == "table" then
return {x = a.x - b.x,
y = a.y - b.y,
z = a.z - b.z}
else
return {x = a.x - b,
y = a.y - b,
z = a.z - b}
end
end
function vector.multiply(a, b)
if type(b) == "table" then
return {x = a.x * b.x,
y = a.y * b.y,
z = a.z * b.z}
else
return {x = a.x * b,
y = a.y * b,
z = a.z * b}
end
end
function vector.divide(a, b)
if type(b) == "table" then
return {x = a.x / b.x,
y = a.y / b.y,
z = a.z / b.z}
else
return {x = a.x / b,
y = a.y / b,
z = a.z / b}
end
end
function vector.sort(a, b)
return {x = math.min(a.x, b.x), y = math.min(a.y, b.y), z = math.min(a.z, b.z)},
{x = math.max(a.x, b.x), y = math.max(a.y, b.y), z = math.max(a.z, b.z)}
end