221 lines
6.3 KiB
C
221 lines
6.3 KiB
C
#include "dijkstrasearch.h"
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#include "logging.h"
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#include <stdio.h>
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void dijkstra_search_reset(struct dijkstra_search *search)
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{
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unsigned int i;
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for (i=0; i < search->node_count; i++) {
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search->states[i]->cost = DIJKSTRA_COST_MAX;
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search->states[i]->visited = 0;
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search->states[i]->cheapest_path = NULL;
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}
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if (search->start) {
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search->states[search->start->uid]->cost = 0;
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}
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if (search->active_nodes) {
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g_list_free(search->active_nodes);
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search->active_nodes = NULL;
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}
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}
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// WARNING: After creating this object, you must NOT modify the solver!
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struct dijkstra_search *dijkstra_search_new(struct dijkstra_solver *solver)
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{
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struct dijkstra_search *search;
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unsigned int i;
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search = malloc(sizeof(*search));
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if (search) {
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search->solver = solver;
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search->states = malloc(sizeof(*search->states) * g_list_length(solver->nodes));
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search->node_count = g_list_length(solver->nodes);
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search->start = NULL;
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for (i=0; i < search->node_count; i++) {
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search->states[i] = malloc(sizeof(struct dijkstra_state));
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if (!search->states) {
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// TODO: I should dealloc all allocated memory before returning,
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// but whatever, we'll crash and burn one way of the other.
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return NULL;
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}
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}
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search->active_nodes = NULL;
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dijkstra_search_reset(search);
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}
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return search;
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}
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void dijkstra_search_free(struct dijkstra_search *search)
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{
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unsigned int i;
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for (i=0; i < search->node_count; i++) {
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free(search->states[i]);
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}
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free(search->states);
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free(search);
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}
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void dijkstra_search_set_start(struct dijkstra_search *search,
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struct dijkstra_node *start)
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{
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if (search->start != start) {
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search->start = start;
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dijkstra_search_reset(search);
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}
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}
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struct dijkstra_node *dijkstra_search_process_queue(struct dijkstra_search *search)
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{
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struct dijkstra_path *path;
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struct dijkstra_state *state;
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struct dijkstra_node *connection;
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struct dijkstra_node *cheapest_node = NULL;
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struct dijkstra_node *node;
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dijkstra_cost cost;
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GList *l;
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// 1. Find cheapest node in active nodes
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// TODO: We can make this significantly quicker by using a sorted list
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for (l = search->active_nodes; l != NULL; l = l->next) {
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node = (struct dijkstra_node*) l->data;
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state = search->states[node->uid];
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if (!cheapest_node ||
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state->cost < search->states[cheapest_node->uid]->cost) {
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cheapest_node = node;
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}
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if (state->visited) {
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report(LL_WARNING,
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"Visited node in active list (%d). This is probably an error.",
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node->uid); // TODO: This can be removed after I'm sure the algorithm works correctly
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}
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}
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node = cheapest_node;
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state = search->states[node->uid];
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report(LL_NOISY, "Current cheapest node is %d", node->uid);
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// 2. Mark the current node as visited and remove it from the actives
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state->visited = 1;
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search->active_nodes = g_list_remove(search->active_nodes, node);
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if (!state->cheapest_path && node != search->start) {
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report(LL_CRITICAL, "DEBUG: marked current node as visited, even though it doesn't have a path to it. Cost is %d.",
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state->cost);
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getchar();
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}
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// 3. Update connecting nodes
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for (l = node->paths; l != NULL; l = l->next) {
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path = (struct dijkstra_path*) l->data;
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cost = state->cost + path->weight;
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connection = dijkstra_node_get_connection(node, path);
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// 3.1 Update cost if cheaper
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if (cost < search->states[connection->uid]->cost) {
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search->states[connection->uid]->cost = cost;
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search->states[connection->uid]->cheapest_path = path;
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report(LL_NOISY, " Set cost of node %d to %d (backpath from %d to %d)", connection->uid, cost, connection->uid, node->uid);
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if (search->states[connection->uid]->visited) {
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report(LL_CRITICAL, " Reset cost of visited node!"); // TODO: not necessary if algorithm OK
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}
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}
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// 3.2. Add connecting nodes to active nodes if not already visited
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if (!search->states[connection->uid]->visited) {
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if (!g_list_find(search->active_nodes, connection)) {
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search->active_nodes = g_list_append(search->active_nodes,
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(gpointer) connection);
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report(LL_NOISY, " Append %d as an active node.", connection->uid);
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if (!search->states[connection->uid]->cheapest_path) {
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report(LL_CRITICAL, "Appended a node without a path!");
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}
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}
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}
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}
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return node;
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}
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int dijkstra_search_find_path(struct dijkstra_search *search,
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struct dijkstra_node *destination)
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{
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int iteration = 0;
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search->active_nodes = g_list_append(search->active_nodes, search->start);
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while (g_list_length(search->active_nodes) > 0) {
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iteration++;
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dijkstra_search_process_queue(search);
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if (destination && search->states[destination->uid]->visited)
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return iteration;
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if (iteration >= DIJKSTRA_SEARCH_MAX_ITERATIONS) {
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report(LL_ERROR, "Exceeded maximum iteration limit for query.");
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return -2;
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}
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}
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if (!destination)
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return iteration;
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return -1;
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}
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void dijkstra_print_path(struct dijkstra_search *search,
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struct dijkstra_node *destination)
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{
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struct dijkstra_node *node = NULL;
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unsigned int i = 0;
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if (!destination || !search->states[destination->uid]->visited)
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return;
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node = destination;
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while (1) {
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if (node != destination)
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printf(",");
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printf("[%d,%d]", (int) node->position.x, (int) node->position.y);
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if (node == search->start)
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break;
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node = dijkstra_node_get_connection(node, search->states[node->uid]->cheapest_path);
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if (i++ > search->node_count) {
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report(LL_CRITICAL, "Iteration limit for backsolver. This should never happen.");
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break;
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}
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}
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printf("\n");
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}
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void dijkstra_print_nodes(struct dijkstra_search *search)
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{
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GList *l;
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struct dijkstra_node *node;
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printf("[");
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for (l = search->solver->nodes; l != NULL; l = l->next) {
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node = (struct dijkstra_node*) l->data;
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printf("{ \"type\": \"Feature\",\n"
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" \"geometry\" : {\n"
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" \"type\" : \"Point\", \"coordinates\" : [%f, %f]\n"
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" },\n"
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" \"properties\" : {\n", node->position.x, node->position.y);
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if (search->states[node->uid]->cheapest_path) {
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printf(" \"name\" : \"Node %d (cost %d, from %d)\"\n",
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node->uid, search->states[node->uid]->cost, dijkstra_node_get_connection(node, search->states[node->uid]->cheapest_path)->uid);
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} else if (node == search->start) {
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printf(" \"name\" : \"Starting node %d\"\n",
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node->uid);
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} else {
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printf(" \"name\" : \"Unvisited node %d\"\n",
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node->uid);
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}
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printf(" }\n"
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"},\n");
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}
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printf("{}]\n");
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}
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