Commit Graph

110 Commits

Author SHA1 Message Date
035eb5a992 Add editor styling
This function is only partially working atm. It only applies
the style when resuming an existing dataset. When starting
from scratch, the default style will be used.
2020-04-25 18:08:02 +02:00
5b5ce97a1a Fix search behavior
Before, it was always searching for the current term without
the last entered (or with the last deleted) character. This
behavior is fixed now. Also, an empty query will now match
(hopefully) nothing instead of everything.
2020-04-25 17:34:33 +02:00
d229044ebf Fix coordinate order on popover, clean up resolve_latlng 2020-04-25 17:21:38 +02:00
6a779db77b Add city outline fetcher script 2020-04-25 17:08:19 +02:00
f17bf1ebb0 Remove necessity for php tile resolution script
The conversion script now generates a proper directory
structure with z/y/x coords in the path.
2020-04-25 16:43:55 +02:00
105dc4d3da Add tile ID conversion php file 2020-04-25 15:56:50 +02:00
a4c7833d87 Clean up 2020-04-25 13:33:34 +02:00
6ceae7d7c2 Add polygons (city outlines) to search results 2020-04-25 13:33:13 +02:00
771704bf15 Add basic support for city outlines
Use with load_geojson(
	"Cities (outline, demo)",
	"./geojson/cities_demo.json",
	"outline",
	"black",
	1,
	style_outlines);
2020-04-25 13:08:14 +02:00
3cb3078820 Add editor mode for polygons 2020-04-20 18:51:10 +02:00
ae47583e2d Fix searh for terms and results including HTML chars 2020-04-20 18:40:22 +02:00
cfeafc11d9 Update street width depending on zoom level 2020-04-20 18:39:48 +02:00
26972c366e Render labels for polygons 2020-04-20 18:01:32 +02:00
4c5f7f9a85 Do not show label on path for polygons 2020-04-20 18:01:14 +02:00
b9986f0b42 Scale street labels depending on zoom level 2020-04-20 17:57:49 +02:00
be16cf2f6e Automatically disable anti-aliasing on high zoom levels 2020-04-20 00:02:28 +02:00
b2958f15d7 Remove debug code 2020-04-19 23:29:16 +02:00
9bac7e4678 Highlight search result streets in red 2020-04-19 23:28:54 +02:00
bfaacd813b Add street names to search 2020-04-19 23:09:26 +02:00
9c703b50aa Import L.LabelTextCollision.js and ctxtextpath.js into repo 2020-04-19 22:47:35 +02:00
94c05d5358 editor: Center on object after loading new coords 2020-04-19 22:26:35 +02:00
ba466fe474 leaflet-streets: Improve orientation detection for street names 2020-04-19 22:00:35 +02:00
be65b093a1 Include Leaflet.streetlabels.js in repository 2020-04-19 21:58:35 +02:00
6a86056a87 Fix x/y axis in get_current_location_str 2020-04-19 21:04:24 +02:00
ab2e50f851 editor: Add reverse backwards drawing mode and improve the reset handler 2020-04-19 20:54:57 +02:00
8ca10033f9 editor: Make polyline clearable 2020-04-19 20:42:45 +02:00
a598403c5f Fix typo 2020-04-19 20:36:58 +02:00
90161e098a editor: Add function to reset path 2020-04-19 20:36:47 +02:00
4c7590a212 Only display search results 2020-04-19 20:21:13 +02:00
e1baa251fb Fix Firefox compatibility once more 2020-04-19 20:12:57 +02:00
d1e0c3fffa Fix x/y swap in jump_to function 2020-04-19 20:12:39 +02:00
9028fc646d Fix compatibility issues with Firefox 2020-04-19 19:02:45 +02:00
892049ea15 scripts:streets: Reset IFS after changing it to parse the tables 2020-04-19 17:29:26 +02:00
3af49d258e scripts:streets: Add support for multiple tables 2020-04-19 17:28:41 +02:00
b58a02bf4a Fix x/y axis in goto command 2020-04-19 17:07:07 +02:00
8d5fc922d1 Fix goto function in editor mode 2020-04-19 17:00:01 +02:00
2e790adc90 Implement basic search 2020-04-19 12:56:02 +02:00
255e81ce9f Improve location history
Before, script initiated moves would mess with the
history through hash updates partway through the move.

This commit fixes this behavior by checking for a
human source.
2020-04-19 10:45:26 +02:00
1a2f9908fa editor: Prevent JS errors if no polyline has been drawn yet 2020-04-19 09:14:19 +02:00
354ca8d1d7 Center map on marker when clicking it 2020-04-19 09:12:37 +02:00
0859324a46 Add jump-to-coordinates feature and location history 2020-04-19 09:12:17 +02:00
657867309e Improve center-on-block feature
6284c9d8b4 introduced a feature to
center coordinate data on blocks by shifting the actual waypoints.
The problem with that approach is that it actually changes the
coordinates returned by any subsequent query to that geojson entry,
leading to coordinates like [0.5, 0.5] instead of [0, 0].

This commit removes the old translation code and instead shifts the
entire map. This means waypoints are still correct, and only the
visuals are affected. The correctness of new coordinate mapping has
been verified in-game and using the origin marker.
2020-04-19 07:38:41 +02:00
c10f229f49 Remove debug print 2020-04-18 12:35:49 +02:00
6284c9d8b4 Center markers etc. on block
Before, markers were set to the bottom left corner of a block.
Now, it is nicely centered even on high zoom levels.
2020-04-18 12:35:36 +02:00
828e1edf28 Add streets Geojson 2020-04-17 22:00:50 +02:00
3d0e8ae95d Fail Geojson load silently 2020-04-17 22:00:36 +02:00
de3a4fc757 Add street editor
Accessible by setting ?editor
2020-04-17 21:47:12 +02:00
2f36f266bf Add missing JavaScript include for streets 2020-04-17 18:46:06 +02:00
11b8c7ede3 Add script to fetch streets from Wiki 2020-04-17 17:36:06 +02:00
e0970aacb9 backend: Add support for streets 2020-04-17 16:43:34 +02:00