1
0
mirror of https://github.com/cclassic/ws2812b-vhdl synced 2024-11-24 09:15:05 +01:00

Updated README

This commit is contained in:
Markus Koch 2016-10-16 15:04:06 +02:00
parent 491c833a48
commit bb76c45367

View File

@ -28,14 +28,14 @@ For an example, see demo_sram.
### Rainbow ### Rainbow
Displays a simple moving rainbow pattern over a strip of fixed length. Displays a simple moving rainbow pattern over a strip of fixed length.
Make sure the '''F_CLK''' is set to the actual frequency present on the hardware for '''clk'''. Make sure the `F_CLK` is set to the actual frequency present on the hardware for `clk`.
To set the length, change the '''LENGTH''' constant. To change the speed of the animation, change the '''F_SYSTICK''' constant. To change the length of one iteration of the rainbow, set the '''INCREMENT''' constant. To change the maximum brightness, change the '''PIXDATA_MAX''' constant while making sure that it is a multiple of '''INCREMENT'''. To set the length, change the `LENGTH` constant. To change the speed of the animation, change the `F_SYSTICK` constant. To change the length of one iteration of the rainbow, set the `INCREMENT` constant. To change the maximum brightness, change the `PIXDATA_MAX` constant while making sure that it is a multiple of `INCREMENT`.
### demo_sram ### demo_sram
Steps through some predefined colors by writing the to the controller's RAM and simply issuing a *render* strobe. Steps through some predefined colors by writing the to the controller's RAM and simply issuing a *render* strobe.
Make sure the '''F_CLK''' is set to the actual frequency present on the hardware for '''clk'''. Make sure the `F_CLK` is set to the actual frequency present on the hardware for `clk`.
## License ## License
This work is released under the Mozilla Public License (MPL) Version 2. It may be interpreted in the same way the Open Hardware Description License (OHDL) by Julius Baxter does. Read more about it here: http://juliusbaxter.net/ohdl/ohdl.txt This work is released under the Mozilla Public License (MPL) Version 2. It may be interpreted in the same way the Open Hardware Description License (OHDL) by Julius Baxter does. Read more about it here: http://juliusbaxter.net/ohdl/ohdl.txt